John Scott Tynes's recently reflected on Twitter, "Delta Green is broadly about the fundamental tension in America between authority and agency and narrowly about the visceral experience of heroic tragedy." The extreme individualism of operating on the margins of the law in the service of a higher calling goes back to the Myth of the West, from frontier lawmen like Wyatt Earp to civilian "Vigilance Committees". Collaboration and double agents and compromised cells and orgs would obviously be part of it (for the Russians there is agent Renko).īut would that still be Delta Green if it's not American?Īlthough there are Canadian (M-EPIC), Russian (GRU SV-8), and UK (PISCES) Mythos-investigating government agencies in Delta Green's canon, the themes themselves of the game are very American. Stands to reason there would be other programs out there too. I gathered some info here and there and learnt that there is a British program and of course the SVU-8. So like any good keeper/handler I am thinking: add your own sauce to this creepy pasta.īut would that detract from the central experience? I was thinking the outlaws might reach out to anyone capable of blowing up the mythos and my players would have a mixed approach with "The Program" who would protect American interests and March corporation first and foremost.
Problem is my players might not engage as well with the story if i make it American centric because simply put none of us are from the US and while I am a burgerboo to some extent, my agents not so much. However after reading the handbook and the handlers guide it seems to be much less international than Call of Cthulhu, despite the modern world being more connected than the 20s. Compared to my other systems the content is so well written I read both books from (virtual) cover to cover.
Splurged on DG with the ongoing mythos sale over at drive thru rpg.Īll I knew was basically that it was Cthulhu meets X-Files.